This standard provides guidance on the design of direct manipulation dialogues. In direct manipulation dialogues the user directly acts on objects on the screen; for example by pointing at them, moving them and/or changing their physical characteristics (or values) via the use of an input device. Such objects are typically concrete, often graphical, representations of abstract software structures or capabilities and generally fall into two categories: task object and interface object.
Number of pages: 44
Date of approval: 1999-11-10
EN ISO 9241-16:1999 IDTISO 9241-16:1999 IDT